We are nearly there. The last ten percent is always the longest part but we are in sight of the launch of ArcVenture Online, The Romans Chapter One. Preparing the final builds and launchers, theContinue reading
Online Resources for ArcVenture
To accompany the main program I have been producing several resources that will be available to access through a browser rather than downloading and running the full ArcVenture game. These are short activities that shouldContinue reading
History in VR and AR
One of the main things that I wanted to incorporate into the new development of ArcVenture was to explore the possibilities of new ways of presenting interactive media such as virtual reality and augmented reality.Continue reading
ArcVenture on a Quest
The beta version for Android is just about there and will be made available for testing soon. So the next Quest is … a Quest version. I suspect that it will probably need a QuestContinue reading
ArcVenture Going Mobile
While the Windows beta test is ongoing I have turned my attention to the next platform that ArcVenture will be made available on, the Android mobile. I have settled on a base spec of aContinue reading
Beta is Now Live for Patreons
We have now reached an important milestone in the project. The first chapter of ArcVenture Online – The Romans is now in its beta testing phase. Currently this is only available for Patreons of theContinue reading
Alpha Testing
We have now reached the stage where all the content planned for the first module of ArcVenture Online – The Romans is in the program. Now starts the alpha phase of testing. This is toContinue reading
Characters Find Their Voices
Now that all the dialogue for the various characters is in the game, I have been looking into getting voice-over clips created for each one. The obvious way to do this would be to getContinue reading
Another Archaeologist and Online Resources
I wanted to add some more resources and information about how archaeology actually happens and what is involved in discovering the secrets of ancient civilisations, and to a further that aim I have added aContinue reading
Filling in the Gaps
Now that the first unknown object can be investigated and the game loop is complete, it’s time to start filling the game with other points of interest so that players can learn more about otherContinue reading