The PC version of ArcVenture Online – The Romans Chapter One is ready to play. It’s been four years since the first prototyping phases of the new series which gradually evolved into the game. ThisContinue reading
Ready For Launch
So we are almost ready – just a couple of weeks until Chapter One is made available. We are still testing and tweaking and proofreading the documentation. The game with all its extra resources willContinue reading
The Finishing Touches
We are nearly there. The last ten percent is always the longest part but we are in sight of the launch of ArcVenture Online, The Romans Chapter One. Preparing the final builds and launchers, theContinue reading
Online Resources for ArcVenture
To accompany the main program I have been producing several resources that will be available to access through a browser rather than downloading and running the full ArcVenture game. These are short activities that shouldContinue reading
History in VR and AR
One of the main things that I wanted to incorporate into the new development of ArcVenture was to explore the possibilities of new ways of presenting interactive media such as virtual reality and augmented reality.Continue reading
ArcVenture on a Quest
The beta version for Android is just about there and will be made available for testing soon. So the next Quest is … a Quest version. I suspect that it will probably need a QuestContinue reading
ArcVenture Going Mobile
While the Windows beta test is ongoing I have turned my attention to the next platform that ArcVenture will be made available on, the Android mobile. I have settled on a base spec of aContinue reading
Beta is Now Live for Patreons
We have now reached an important milestone in the project. The first chapter of ArcVenture Online – The Romans is now in its beta testing phase. Currently this is only available for Patreons of theContinue reading
Alpha Testing
We have now reached the stage where all the content planned for the first module of ArcVenture Online – The Romans is in the program. Now starts the alpha phase of testing. This is toContinue reading
Characters Find Their Voices
Now that all the dialogue for the various characters is in the game, I have been looking into getting voice-over clips created for each one. The obvious way to do this would be to getContinue reading