The Unreal Engine provides tools to create some absolutely stunning environments which we have used to create both the dig site and the villa house and grounds. We can create landscapes with grasses and treesContinue reading
Attention!
Stand by your beds! The military has arrived, well at least one of them. ArcVenture Online has its first Roman soldier for players to interact with when they travel back to Roman times and arriveContinue reading
Trench Activities and Gardening
The preliminary work is done on the Roman Villa which is now available as a walkaround both for PC and PCVR exclusively for Patreons of the the ArcVenture project. I have turned my attention backContinue reading
Villa Walkaround Incoming
It’s been a little while in the making but it’s starting to take shape – that is, the Roman Villa where the adventures back in time will start. Now that the Villa is at aContinue reading
ArcVenture in Virtual Reality
One of the key technologies that I wanted to bring to the new ArcVenture development was an aspect of VR (Virtual Reality), AR(Augmented Reality) and XR(Both). While I am modelling the Roman Villa, which willContinue reading
Blending ArcVenture
We have now arrived at the stage in development where work has started on the section of the game in which the player is taken back in time to meet people who used the objectsContinue reading
Getting Educational
Although ArcVenture is fun to play, the main reason for it to be made is for it to provide educational material about history and archaeology. With the Dig Site and Finds Tent areas taking shapeContinue reading
Our First Archaeologist
What would a dig site be without archaeologists? Not a very productive one so our first human character has entered the development. Meet Lizzy who will be helping players discover the secrets of the dig.Continue reading
Taking Shape
ArcVenture Online has already been through several prototyping stages as I have tried to find a suitable framework in which to build it without hitting too many development brick walls. I have continued with theContinue reading
ArcVenture Getting Unreal
Even though ArcVenture is very definitely an educational product, it was always my aim to make it as close to contemporary games quality as was possible in the time and budget and I do thinkContinue reading