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Updating the Mobile Controls

Reconstructing a copper brooch

The New Dig Site is Complete

Almost There With The New Browser Based Dig Site

Talking to the Characters

Online ArcVenture Online

ArcVenture Logo over Villa Scene

Christmas Sale for ArcVenture The Romans Chapter One

The Future of ArcVenture

ArcVenture Logo over Villa Scene

Android Updates and Trademark Paperwork

30th April 2023 MarkyVUncategorized

ArcVenture Going Mobile

While the Windows beta test is ongoing I have turned my attention to the next platform that ArcVenture will be made available on, the Android mobile. I have settled on a base spec of aContinue reading

16th April 2023 MarkyVUncategorized

Beta is Now Live for Patreons

We have now reached an important milestone in the project. The first chapter of ArcVenture Online – The Romans is now in its beta testing phase. Currently this is only available for Patreons of theContinue reading

27th February 2023 MarkyVUncategorized

Alpha Testing

We have now reached the stage where all the content planned for the first module of ArcVenture Online – The Romans is in the program. Now starts the alpha phase of testing. This is toContinue reading

30th January 2023 MarkyVUncategorized

Characters Find Their Voices

Now that all the dialogue for the various characters is in the game, I have been looking into getting voice-over clips created for each one. The obvious way to do this would be to getContinue reading

26th December 202226th December 2022 MarkyVUncategorized

Another Archaeologist and Online Resources

I wanted to add some more resources and information about how archaeology actually happens and what is involved in discovering the secrets of ancient civilisations, and to a further that aim I have added aContinue reading

28th November 2022 MarkyVUncategorized

Filling in the Gaps

Now that the first unknown object can be investigated and the game loop is complete, it’s time to start filling the game with other points of interest so that players can learn more about otherContinue reading

30th October 2022 MarkyVUncategorized

Completing the Game Loop

  The main idea of ArcVenture is that players can travel back in time and meet the people in the past that used the items that are found at the archeological dig. With the newContinue reading

29th September 2022 MarkyVUncategorized

New People at the Villa

Content creation continues to make the first module of the new ArcVenture development. We have already been introduced to the guard at the gate and the servant Brian. Now we get to meet Paulus, theContinue reading

29th August 202223rd September 2022 MarkyVUncategorized

Playmodes and User Interaction

I decided to turn my attention to the various ways that the new Arcventure will be played. The current aim is to have versions for PC, Mobile Devices, PCVR and Oculus (or similar) with extraContinue reading

24th July 202223rd September 2022 MarkyVUncategorized

Optimisation of the Environment

The Unreal Engine provides tools to create some absolutely stunning environments which we have used to create both the dig site and the villa house and grounds. We can create landscapes with grasses and treesContinue reading

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