The beta version for Android is just about there and will be made available for testing soon. So the next Quest is … a Quest version. I suspect that it will probably need a QuestContinue reading
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ArcVenture Going Mobile
While the Windows beta test is ongoing I have turned my attention to the next platform that ArcVenture will be made available on, the Android mobile. I have settled on a base spec of aContinue reading
Beta is Now Live for Patreons
We have now reached an important milestone in the project. The first chapter of ArcVenture Online – The Romans is now in its beta testing phase. Currently this is only available for Patreons of theContinue reading
Alpha Testing
We have now reached the stage where all the content planned for the first module of ArcVenture Online – The Romans is in the program. Now starts the alpha phase of testing. This is toContinue reading
Characters Find Their Voices
Now that all the dialogue for the various characters is in the game, I have been looking into getting voice-over clips created for each one. The obvious way to do this would be to getContinue reading
Another Archaeologist and Online Resources
I wanted to add some more resources and information about how archaeology actually happens and what is involved in discovering the secrets of ancient civilisations, and to a further that aim I have added aContinue reading
Filling in the Gaps
Now that the first unknown object can be investigated and the game loop is complete, it’s time to start filling the game with other points of interest so that players can learn more about otherContinue reading
Completing the Game Loop
The main idea of ArcVenture is that players can travel back in time and meet the people in the past that used the items that are found at the archeological dig. With the newContinue reading
New People at the Villa
Content creation continues to make the first module of the new ArcVenture development. We have already been introduced to the guard at the gate and the servant Brian. Now we get to meet Paulus, theContinue reading
Playmodes and User Interaction
I decided to turn my attention to the various ways that the new Arcventure will be played. The current aim is to have versions for PC, Mobile Devices, PCVR and Oculus (or similar) with extraContinue reading